The mind & the machine: performance, game design, and humanities

Authors

  • Tamer Thabet Universidade Estadual de Londrina

DOI:

https://doi.org/10.5433/boitata.2013v8.e31544

Keywords:

Game design, Teaching

Abstract

This article argues in favor of teaching video game design as a humanistic discipline. In The Art of Videogames (2009), Grant Tavinor defines video games as a form of fiction and art. Based on some of the ideas that Tavinor highlights, Chris Crawford’s standpoint on game designers’ preparation in Chris Crawford on Game Design (2003), and Huizinga’s description of the functions of play in Homo Ludens (1964), I will reason for the approach of housing the undergraduate game studies and design in the faculty of humanities as one discipline. The rationale of why the art and technology of games should meet in humanities emerges from the present state of games’ content in the mainstream games; that is, what they show and what they tell. This is of course a case for intellectual, enlightened, inspired, and thought-provoking game stories, and how this could be achieved in the humanities.

 

Author Biography

Tamer Thabet, Universidade Estadual de Londrina

Doctor of Letters (Literary Studies) from the Universidade da Antuérpia (Belgium), visiting professor at
abroad with the Graduate Program in Letters at UEL.

References

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Published

2013-06-29

How to Cite

Thabet, T. (2013). The mind & the machine: performance, game design, and humanities. Boitatá, 8(15), 22–32. https://doi.org/10.5433/boitata.2013v8.e31544

Issue

Section

Dossiê

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