Metodologia narrativa em estudos de jogos de computador

Autores/as

  • Tamer Thabet International Scholar at Brock University, Canada

DOI:

https://doi.org/10.5433/boitata.2008v3.e31166

Palabras clave:

Cibernarratologia, Estruturalismo, Pós-Modernismo, Ludologia, Narrativas Selvagens

Resumen

Deveria o conteúdo da narrativa de jogos continuar tergiversado por narratologistas? A discussão teórica deste artigo está voltada para a narratologia de jogos, tomando diferentes abordagens de pesquisas baseadas em uma perspectiva funcional de jogos. A segunda parte do artigo faz uma alusão a pesquisas realizadas na área, de modo a discutir como o texto pode ser examinado por narratologias e qual a contribuição da análise deles.

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Biografía del autor/a

Tamer Thabet, International Scholar at Brock University, Canada

Ph.D. candidate at Antwerp University, Belgium. Visiting International Scholar at Brock University, Canada

 

Citas

AARSETH, Espen J. Cybertext: Perspectives on Ergodic Literature. Baltimore: Johns Hopkins University Press, 1997.

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AYLESWORTH, Gary. Stanford Encyclopedia of Philosophy. Winter edition, 2007.

CURRIE, Marc. Postmodern Narrative Theory. London: Macmillan, 1998.

DORMANS, Joris. On the Role of the Die: a brief ludologic study of pen-and-paper role playing games and their rules. Game Studies, v. 6, n. 1, 2006. Disponível em: http://gamestudies.org/0601/articles/dormans. Accessed in: January 02, 2008

DOVEY, Jon; KENNEDY, Helen W. Game Cultures: Computer Games as New Media. Berkshire: Open University Press, 2006.

FRASCA, Gonzalo. Ludologists love stories, too: notes from a debate that never took place. Ludology.org. 2003..

GIBSON, Andrew. Towards a Postmodern Theory of Narrative. Edinburgh: Edinburgh University Press, 1996.

HERMAN, Luc; VERVAECK, Bart. Handbook of Narrative Analysis. Lincoln and London: University of Nebraska Press, 2001.

KÜCKLICH, Julian. Perspectives of Computer Game Philology. Game Studies, vo.3, n. 1, May 2003. Disponível em: http://www.gamestudies.org/0301/kucklich/

MURRAY, Janet. The Last Word on Ludology v Narratology in Game Studies. Delivered as a preface to keynote talk at DiGRA 2005. Vancouver, Canada, June 17, 2005.

O’NIELL, Patrick. Fictions of Discourse: Reading Narrative Theory. Toronto: University of Toronto Press, 1994.

PEARCE, Celia. Towards a Game Theory of Game. Wardrip-Fruin, Noah, and Pat Harrington, eds. First Person: New Media as Story, Performance, and Game. Cambridge, MA: MIT Press, 2004.

WHITLOCK, Katie. Beyond Linear Narrative: Ausguto Boal Enters Norrah. Garrelts, Nate, ed. Digital Gameplay: Essays on the Nexus of Game and Gamer. Jefferson: North Carolina, and London: McFarland & Company, Inc. Publishers. 2005.

Cómo citar

Thabet, T. (2017). Metodologia narrativa em estudos de jogos de computador. Boitatá, 3(6), 15–22. https://doi.org/10.5433/boitata.2008v3.e31166

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