Narrative methodology in computer game studies
DOI:
https://doi.org/10.5433/boitata.2008v3.e31166Keywords:
Cybernarratology, Structuralism, Postmodernism, Ludology, Savage NarrativesAbstract
Should the narrative content in computer games remain untouched by narratologists? This article suggests a theoretical groundwork for computer game narratology putting forward that the different research approaches should be based on the games functional perspective. The second part of the article explores the elusiveness of such text, how it can be examined by a narratologist and by which analytical means.
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