Vol. 16 No. 3 (2025): V16N3

					View Vol. 16 No. 3 (2025): V16N3

Projetica v13.n3

Published: 2025-12-23

Design Grafico: Imagem e Mídia

  • Factors involved in the visual changes of brands a graphic approach to representations of the Olympic Games

    André Antônio de Souza, Madalena Ribeiro Grimaldi
    1-34
    DOI: https://doi.org/10.5433/2236-2207.2025.v16.n3.51521
  • Analisis of the gamification experience in Livemocha social media language learning

    Andréa Souza
    1-30
    DOI: https://doi.org/10.5433/2236-2207.2025.v16.n3.51635
  • Generative AI and the Degeneration of the Illustrator Profession

    Marcelo Castro Andreo, Danielle de Marchi Tozatti, Valter do Carmo Moreira
    1-25
    DOI: https://doi.org/10.5433/2236-2207.2025.v16.n3.51867
  • Jacqueline Hoofendy life and work narrated through a digital zine

    Janaíne Taiane Perini, Ricardo Brisólla Ravanello, Volnei Antônio Matté, Mariana Kuhl Cidade
    1-26
    DOI: https://doi.org/10.5433/2236-2207.2025.v16.n3.52292

Design: Conhecimento, Gestão e Tecnologia

Design: Educação, Cultura e Sociedade

  • Project planning career map as an educational startup

    Elcio Ribeiro Da Silva, JOAO CARLOS VELA, Ricardo Triska, Marli Terezinha Everling, Cristiano Vasconcellos Ferreira
    1-25
    DOI: https://doi.org/10.5433/2236-2207.2025.v16.n3.49578
  • Virtual Reality as a Social Design tool a reflection on its possibilities for awareness and education

    Rafael Silva da Costa, Rejane Spitz, Vera Damazio
    1-41
    DOI: https://doi.org/10.5433/2236-2207.2025.v16.n3.51578

Ergonomia e Usabilidade

Design de Moda

  • Textile Design and Women in the Bauhaus and Vkhutemas Schools contributions to Contemporary Design

    Luciane do Prado Carneiro, Natani Aparecida do Bem, Rodrigo Santos, Marizilda dos Santos Menezes
    1-21
    DOI: https://doi.org/10.5433/2236-2207.2025.v16.n3.52243