Kidults, Mario Bros. and Pikachu: a brief study about the influence of Japanese pop culture on design

Authors

DOI:

https://doi.org/10.5433/2236-2207.2018v9n2Suplp197

Keywords:

Design, Japanification, Young adults consumption

Abstract

The present paper discusses the influences of Japanese pop culture on design production and consumption in Brazil, especially among young adults. We collected information on the history of cultural relationship between the two countries, as well as on the Japanese media productions broadcasted in national networks from the 60s to the present days, spanning to digital environments – especially video games. The consequences of these media on the consumption of young adults in the contemporary times are interpreted through the Kidults theory of Furedi (2004). This theory is used in line with Verganti’s design approach (2012) in order to understand the context of design production influenced by the phenomenon of Japanification (WEST, 2009). Products from the Nintendo collection for Vans and Havaianas are examples analyzed in terms of the issues addressed in this study.

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Author Biographies

Michelle Cotrim, Universidade Federal de Minas Gerais - UFMG

Master, Universidade Federal de Minas Gerais - UFMG

Anderson Horta, Centro Universitário de Belo Horizonte - UniBH

Doctor, works at Centro Universitário de Belo Horizonte.

Rita Aparecida da Conceição Ribeiro, Universidade Federal de Minas Gerais - UFMG

PhD, works at the Design School, Universidade Federal de Minas Gerais - UFMG

References

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Published

2018-11-12

How to Cite

Cotrim, M., Horta, A., & Ribeiro, R. A. da C. (2018). Kidults, Mario Bros. and Pikachu: a brief study about the influence of Japanese pop culture on design. Projetica, 9(2Supl), 197–216. https://doi.org/10.5433/2236-2207.2018v9n2Suplp197

Issue

Section

Suplemento P&D 2018