Processo de criação na indústria criativa

relato da criação de jogo educacional no Minecraft Education

Autores/as

DOI:

https://doi.org/10.5433/2236-2207.2024.v15.n1.47859

Palabras clave:

jogos educativos, Minecraft Education, aprendizado por jogos

Resumen

O presente artigo objetiva relatar o processo de design de um serious game de literatura e literacia, destinado a uma turma de quinze alunos de até seis anos, com a obra O Mágico de Oz sendo tomada como referência. Apoiou-se em metodologia de relato ex post facto. Os achados da experiência podem contribuir para o design de jogos educacionais de literatura projetados a crianças de ensino primário ressaltando a importância dos fatores de assimilação e familiaridade, abordagem a priori de conteúdo instrucional, cooperação entre pares e dosagem de grau de facilidade de uso.

Biografía del autor/a

Cristiano Max Pereira Pinheiro, Universidade Feevale

Doutorado em Comunicação Social pela Pontifícia Universidade Católica do Rio Grande do Sul, Brasil(2007)
Professor Adjunto da Universidade Feevale , Brasil

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Publicado

2024-05-22

Cómo citar

Czrnhak, T., Pinheiro, C. M. P., Mohr, T., & Bez, M. R. (2024). Processo de criação na indústria criativa: relato da criação de jogo educacional no Minecraft Education. Projetica, 15(1), 1–32. https://doi.org/10.5433/2236-2207.2024.v15.n1.47859

Número

Sección

Design Grafico: Imagem e Mídia

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