Vol. 11 No. 2 (2020)

					View Vol. 11 No. 2 (2020)
Published: 2020-08-31

Prefácio

  • Abrigo em tempos de pandemia

    Murilo Crivellari Camargo, Gabriela Namie Komatsu
    6-7
    DOI: https://doi.org/10.5433/2236-2207.2020v11n2p6

Ergonomia e Usabilidade

  • The displays of Android devices: a search path for responsive design

    César Steffen
    15-34
    DOI: https://doi.org/10.5433/2236-2207.2020v11n2p15
  • Usability evaluation approaches in digital editorial products

    Bruno Cavalheiro Bertagnolli
    35-59
    DOI: https://doi.org/10.5433/2236-2207.2020v11n2p35
  • A systematic review on the necessary aspects for the inclusion of people with disabilities in the labor market

    Elton Moura Nickel, Milton José Cinelli, Marcelo Gitirana Gomes Ferreira, Stephany de Souza Silva, Eduardo Keller Rorato, Gabriel de Souza Schuenke, Isabela Castagna Santos, Geluza Gabriela Tagliaro Lopes
    60-79
    DOI: https://doi.org/10.5433/2236-2207.2020v11n2p60
  • Melhorias no projeto de interface como resultado de avaliações formativas de IHC: o caso de um Sistema Jurídico

    Rafael Dias Santos, Bruno Santana da Silva
    80-103
    DOI: https://doi.org/10.5433/2236-2207.2020v11n2p80
  • Analysis on the ergonomic characteristics of a movie theater’s seats and how they influence the user comfort

    Isabela Almeida Sales Evaristo, Renan Geovani Mansano, Vitória Cereia Zambrim, Cristiane Affonso de Almeida Zerbetto
    104-125
    DOI: https://doi.org/10.5433/2236-2207.2020v11n2p104

Design: Conhecimento, Gestão e Tecnologia

  • Textile stamping techniques in synthetic fabrics for leggings pants: hotfix, foil and flocking

    Fernanda Iervolino, Izabela de Andrade Ramos, Milton Luiz Horn Vieira
    126-150
    DOI: https://doi.org/10.5433/2236-2207.2020v11n2p126
  • Design thinking and urban planning: identifying problems in the public transport system in Araçatuba/SP

    Anna Silvia Ramos de Oliveira, Michel Silvestre de Souza, Cláudio Boni, Márcio Fernando Gomes
    151-178
    DOI: https://doi.org/10.5433/2236-2207.2020v11n2p151

Design: Educação, Cultura e Sociedade

  • The New Design in Brazil: the construction of a concept

    Adriana Dornas, Sebastiana Luiza Bragança Lana, Marcelina das Graças de Almeida
    179-205
    DOI: https://doi.org/10.5433/2236-2207.2020v11n2p179
  • Field research for a teaching material on investigative learning

    Ana Veronica Pazmino
    206-229
    DOI: https://doi.org/10.5433/2236-2207.2020v11n2p206

Design Grafico: Imagem e Mídia

  • Mapping characteristics and reasons of success and failure in crowdfunding campaigns for modern games

    Igor Baranenko, Eduardo Napoleão, Giorgio Gilwan da Silva, Gilson Braviano
    230-254
    DOI: https://doi.org/10.5433/2236-2207.2020v11n2p230
  • Color tags for identifying animated scenes in script, Storyboard and Animatic

    Cíntia Cardoso, Wiliam Machado de Andrade, Flávio Andaló, Milton Luiz Horn Vieira, Gustavo Eggert Boehs
    255-280
    DOI: https://doi.org/10.5433/2236-2207.2020v11n2p255
  • Classification of modern board games from the perception of the cognitive processes

    Filipe Cargnin, Gilson Braviano
    281-305
    DOI: https://doi.org/10.5433/2236-2207.2020v11n2p281