Mage or support: hypersexualization and gender imperatives in the construction of female characters in League of Legends
DOI:
https://doi.org/10.5433/1679-0383.2024v45n2p231Keywords:
League of Legends;, Gender, Digital games, Hypersexualization, CharactersAbstract
The objective of this work is to analyze the construction of female characters in the online game League of Legends (LoL), considering social and aesthetic aspects explored in the universe of this platform. In recent years, LoL has consolidated itself as one of the largest online digital games and this positioning highlights its relevance as a producer of meanings for players. Based on this, we intend to answer the question: how does the construction of female and male characters in LoL contribute to reinforcing gender imperatives historically present in gamer culture in order to perpetuate misogynistic fantasy narratives? Focusing on gender representations within the game, this article analyzes, inspired by the research of Araújo (2021) and the studies of Schell (2008) and Petry et al. (2013), and with the theoretical contribution of Bourdieu (2012) and Butler (2018), the visuals and stories of three nonhuman female characters, pairing them with three male characters of the same species. As a result, it is observed that there is both hypersexualization of these characters and also limitations in their representations, confining them to restricted models, while male characters present themselves in more diverse ways.
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