RPG and Political Science teaching: the potential of their application in the classroom
DOI:
https://doi.org/10.5433/1679-0383.2024v45n2p285Keywords:
Teaching, Political Science, Games, Gamification, RPGAbstract
This article aims to present the potential of RPG (Role-Playing Game) in teaching activities, focusing on the area of Political Science. Created as a board game in the 1970s, RPG quickly gained popularity and variations such as electronic games (for computers and video games) and scenic performances. RPG consists of a game in which players assume the role of a character who must interact with the elements - characters, objects, scenarios - of a fictional world in order to solve problems, complete missions, and complete the objective of the story. Based on a review of the literature on RPGs, I argue that their use in the educational environment allows students to develop their critical sense and their ability to communicate, read and socialize, in addition to increasing students' interest in the topics covered, as the game works in an artificial world that can be shaped according to the content to be taught and players must play roles that are different from their realities, which allows immersion in the game and, consequently, the growth of interest in the topics covered.
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