The experience with violent games: a qualitative study on electronic games
DOI:
https://doi.org/10.5433/1679-0383.2024v45n2p319Keywords:
Electronic games, Violent games, Qualitative study, Player experiencesAbstract
Electronic games, one of the modern technological innovations, are created to provide entertainment and fun. Each game has elements such as storyline, gameplay and graphic quality. Violent games face social criticism due to their supposed association with aggressive behavior. In an exploratory qualitative study, with a constructivist, relational and systemic perspective, we aimed to understand the experiences of players of electronic games, with an emphasis on violent games. In order to understand gamers' relationship with violent games, it is essential to explore, at the same time, the meaning for each individual and for society. We analyzed the experience of 10 players, aged between 22 and 29, who took part in semi-structured interviews, seeking to give voice and vision to the players, addressing their experiences, trajectories and insertion into communities. The results indicate that the choice of games reflects personal tastes and individual interests. The players do not differ or highlight violence in the games, but violence is highlighted in the interactions between players from certain communities and in society in general. We conclude by emphasizing the need to deepen a complex understanding of the relationship between games and violence, based on the experience of those who play them.
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