What it’s Like to be a Nord: on the Limits of the Experience of Racialisation in Skyrim

Autores/as

  • Fred. G. Dufour Université du Québec à Montréal
  • Roxane Noël Universidade de Cambrige, Wolson College
  • Erika Olivaux École de technologie supérieure, Canadá

DOI:

https://doi.org/10.5433/2237-9126.2022v16n29p122

Palabras clave:

Skyrim, Nordic imagined, Community, Race, Videogames, Colonization.

Resumen

The argument developed in this paper is that the treatment of race relations in Skyrim creates a paradoxical game experience where race is a defining element in the destiny of NPCs and in the course of events portrayed in the game, but it is a negligible, even cosmetic, aspect in the experience of the character created by the player. We claim that despite a strong racialization of Skyrim's Lore, the main character does not see, nor experience, the mechanics of it. Therefore, the apparent racial "neutrality" of the player experience is in fact the experience of a social position of domination. This has an effect on the consistency of the meta-narrative deployed throughout the game. 

Biografía del autor/a

Fred. G. Dufour, Université du Québec à Montréal

Professeur au Département de sociologie de l'Université du Québec à Montréal

Roxane Noël, Universidade de Cambrige, Wolson College

Doctorant en philosophie, Cambridge University, Wolson College.

Erika Olivaux, École de technologie supérieure, Canadá

Maîtrise en philosophie, Université de Montréal, Canada.
Chercheur à l'École de technologie supérieure, Canada.

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Publicado

2022-07-15

Cómo citar

Dufour, F. G., Noël, R., & Olivaux, E. (2022). What it’s Like to be a Nord: on the Limits of the Experience of Racialisation in Skyrim. Domínios Da Imagem, 15(29), 122–148. https://doi.org/10.5433/2237-9126.2022v16n29p122

Número

Sección

Artigos do dossiê