Can videogame empower anyone? Reflections about a teaching proposal for authorial narrative games development.
DOI:
https://doi.org/10.5433/2237-9126.2021v16n29p295Keywords:
Video games, Narratives, Authorial Narratives, Teaching, Digital Games DevelopmentAbstract
This article presents a reflection about the conceptualization of games and narrative to raise a debate about authorial narrative videogames focused on the expression of themes related to social vulnerabilities. Based on relevant works from previous moments about media democratization and on a consequent call to action in adoption and divulgation of tools and strategies to amplify access to knowledge and practices for games development, it was presented some issues in the contemporary context of the system of videogames production and distribution to, thus, share a report of teaching experiences for the development of these interactive text-based games.Downloads
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