Can videogame empower anyone? Reflections about a teaching proposal for authorial narrative games development.

Authors

DOI:

https://doi.org/10.5433/2237-9126.2021v16n29p295

Keywords:

Video games, Narratives, Authorial Narratives, Teaching, Digital Games Development

Abstract

This article presents a reflection about the conceptualization of games and narrative to raise a debate about authorial narrative videogames focused on the expression of themes related to social vulnerabilities. Based on relevant works from previous moments about media democratization and on a consequent call to action in adoption and divulgation of tools and strategies to amplify access to knowledge and practices for games development, it was presented some issues in the contemporary context of the system of videogames production and distribution to, thus, share a report of teaching experiences for the development of these interactive text-based games.

Author Biographies

Beatriz Blanco, Universidade do Vale do Rio dos Sinos -UNISINOS

Doctoral student at the Universidade do Vale do Rio dos Sinos - UNISINOS

Julia Stateri, Universidade Estadual de Campinas - UNICAMP

PhD from the State Universidade de Campinas - UNICAMP

References

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Published

2022-07-15

How to Cite

Blanco, B., & Stateri, J. (2022). Can videogame empower anyone? Reflections about a teaching proposal for authorial narrative games development. Domínios Da Imagem, 15(29), 295–311. https://doi.org/10.5433/2237-9126.2021v16n29p295

Issue

Section

Artigos do dossiê