How do Players remember? Digital Ethnography and the cultural history of the MMORPG City of Heroes gaming communit

Authors

DOI:

https://doi.org/10.5433/2237-9126.2021v16n29p9

Keywords:

Collective memory, Virtual ethnography, Cultural history, Identity, MMORPG.

Abstract

The article discusses the relationship between collective memory and identity and digital games from the case study of the memory practices of MMORPG City of Heroes players. Some preliminary results of an ongoing research are presented. The Methodological design seeks an interdisciplinary dialogue between Digital Ethnography and Cultural History. We argue that the incorporation in the avatar appears a structural element for the construction of the memory and the collective identity of the community of players built from the experiences and interactions experienced in the digital world. The MMORPG, in addition to being a platform for the production of social interactions, is taken as a spatial reference image for the construction of the collective memory of the players.

Author Biography

Helyom Viana Telles, Instituto Federal Baiano - IFBA

PhD in Social Science (UFBA), Professor of History and Sociology of Instituto Federal Baiano Campus Catu.

References

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EVE ONLINE. Development CCP Games, North America, 2003.

URU: AGES BEYOND MYST. Development Cyan Worlds, North America, 2003.

WORD OF WARCRAFT. Development Blizzard Entertainment, North America, 2004.

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Published

2022-07-15

How to Cite

Viana Telles, H. (2022). How do Players remember? Digital Ethnography and the cultural history of the MMORPG City of Heroes gaming communit. Domínios Da Imagem, 15(29), 9–30. https://doi.org/10.5433/2237-9126.2021v16n29p9

Issue

Section

Artigos do dossiê