Applicability of Electronic Games in Geocience Education: propositions for the game Red Dead Redemption 2

Authors

DOI:

https://doi.org/10.5433/2447-1747.2020v29n2p279

Keywords:

Videogames, Geosciences, Education.

Abstract

While videogames have been a popular form of entertainment for decades, only recently they have caught attention of the academy. While there are a burgeoning number of video game scholars in the new media and Gamestudies, geography is just beginning to address the games and their associated practices. This work has a research problem to understand how the game Red Dead Redemption 2 contributes to the teaching of this science. Thus, its objective was to investigate geographic elements of the game as subsidies for teaching aspects of physical geography, for students from the 9th grade. This paper use of the methodology created by geographer James Ash (2009) to analyze Gamestudies epistemology through a geographical approach, which proposes to underline the geographies in videogames (in terms of representations), and then make use of the game Red Dead Redemption 2 as a pedagogical tool for teaching some aspects of physical geography to 8th grade students onwards. As a result of this work a survey of several images of the game was carried out that allow the assimilation by representation of various aspects of Geography and Geology, such as relief and specific rock formations, which, once applied, may bring to light a systematic geographical approach. videogames in their various possibilities of analysis and will allow the understanding of the interconnection of games with the teaching of geography.

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Author Biographies

Leandro Baptista, State University of Ponta Grossa - PR

PhD in Geography, Master in Territory Management, Professor in the Department of Tourism at the State University of Ponta Grossa - PR.

Diego Geovan dos Reis, State University of the Midwest - PR.

Master in Education, Bachelor in Tourism.

References

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Published

2020-06-30

How to Cite

Baptista, L., & Reis, D. G. dos. (2020). Applicability of Electronic Games in Geocience Education: propositions for the game Red Dead Redemption 2. Geografia (Londrina), 29(2), 279–298. https://doi.org/10.5433/2447-1747.2020v29n2p279

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Section

Articles