Applicability of Electronic Games in Geocience Education: propositions for the game Red Dead Redemption 2
DOI:
https://doi.org/10.5433/2447-1747.2020v29n2p279Keywords:
Videogames, Geosciences, Education.Abstract
While videogames have been a popular form of entertainment for decades, only recently they have caught attention of the academy. While there are a burgeoning number of video game scholars in the new media and Gamestudies, geography is just beginning to address the games and their associated practices. This work has a research problem to understand how the game Red Dead Redemption 2 contributes to the teaching of this science. Thus, its objective was to investigate geographic elements of the game as subsidies for teaching aspects of physical geography, for students from the 9th grade. This paper use of the methodology created by geographer James Ash (2009) to analyze Gamestudies epistemology through a geographical approach, which proposes to underline the geographies in videogames (in terms of representations), and then make use of the game Red Dead Redemption 2 as a pedagogical tool for teaching some aspects of physical geography to 8th grade students onwards. As a result of this work a survey of several images of the game was carried out that allow the assimilation by representation of various aspects of Geography and Geology, such as relief and specific rock formations, which, once applied, may bring to light a systematic geographical approach. videogames in their various possibilities of analysis and will allow the understanding of the interconnection of games with the teaching of geography.Downloads
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