Fantasy sport design in the context of eSports: design of a platform for the game League of Legends

Authors

DOI:

https://doi.org/10.5433/2236-2207.2022v13n1p316

Keywords:

Fantasy Sport, League of Legends, eSports, Online Gaming

Abstract

The rise of eSports (electronic games formed by teams) has revealed the emergence of a new segment, called Fantasy Games. In this proposition, online games have their scoring mechanics linked to other games played by teams, and thus, when selecting a virtual player, the game offers a direct connection with a real player. Among the eSports games, League of Legends has stood out internationally. Considering this scenario, this article presents the development of the League Fantasy platform, a Fantasy Game related to the League of Legends game, based on the methodology of game design by Rollings and Morris (2004).

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Author Biography

Tobias Tessmann Mulling, Universidade Federal de Pelotas

PhD in Interactive Technologies earned from the University of Brighton, England, in 2019. Professor at the Universidade Federal de Pelotas

References

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Published

2022-06-29

How to Cite

Mulling, T. T., & Kosby, J. (2022). Fantasy sport design in the context of eSports: design of a platform for the game League of Legends. Projetica, 13(1), 316–343. https://doi.org/10.5433/2236-2207.2022v13n1p316

Issue

Section

Design Grafico: Imagem e Mídia

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